Agent 31 · Duelist
All Hush abilities
Hush's complete, confirmed kit from the official reveal. Keys: Flow (C), Flashbulb (Q), Displacement (E), Suspension (X), and the Telekinesis passive.
Anchor-dash with mid-air hover.
Place an anchor in space and propel yourself toward it. Activating Flow while airborne lets you hover and keep moving — strong for repositioning, off-angles, and surprise entries.
Guidable, reactivatable flash.
Equip a flash device. FIRE to throw it; ALT FIRE to ready it and steer it toward your crosshair. Reactivate to detonate and blind enemies who see it. The guide-and-detonate control makes it flexible around corners.
Pull-in that concusses on impact. Refreshes on kills.
Uses the same throw-and-guide controls as Flashbulb. On detonation it pulls players inward and concusses anyone who collides with a surface or another player. Displacement refreshes after every 2 kills, rewarding aggressive duelists.
Ultimate — lift everyone in the zone into the air.
Launch an orb that travels toward your crosshair. Reactivate or FIRE again to detonate it, lifting every player caught in the area into the air — a reality-bending site take or retake tool.
Passive — interact with objects from range.
Aim your crosshair at weapons, the Spike, or map switches to interact with them from a limited long range. Pick up a dropped gun, defuse-adjacent utility, or flip switches without exposing yourself.
How the kit fits together
Hush is a Duelist who trades traditional raw-aim entry tools for guided utility. Both Flashbulb (Q) and Displacement (E) use the same throw-and-steer control, so once you learn one you understand the other — fire to throw, alt-fire to ready and curve it toward your crosshair, then reactivate to pop it.
The aggressive payoff is Displacement refreshing every 2 kills: a fed Hush keeps a pull-and-concuss up to chain fights. Flow (C)gives her the mobility a Duelist needs — dash to an anchor, or activate mid-air to hover and reframe an angle. Suspension (X) is the reality-bending closer: launch the orb, detonate, and everyone caught is lifted helplessly into the air for a free site take or retake.
Her Telekinesis passive is pure quality-of-life with real value: grab a dropped weapon, flip a map switch, or interact with the Spike from a safe distance without exposing yourself.
Confirmed vs. leaked
| Leaked / rumored claim | Status | What's actually true |
|---|---|---|
| "Double Life" / "Secondary Projection" ultimate | NOT IN FINAL KIT | An early leak name. The confirmed ultimate is Suspension. |
| Hush has two ultimates / dual ultimates | FALSE | The reveal shows a single ultimate (Suspension). |
| Can copy her allies' abilities | FALSE | A pre-reveal rumor that did not make it into the kit. |
| Ultimate changes depending on attack vs defense side | FALSE | No side-dependent ultimate in the confirmed kit. |
| Wall-crossing / phasing through walls | NOT CONFIRMED | Not part of the revealed abilities. |